![]() It does blend textures with Matcaps for instance, but it does not seperate the spec from the Zbrush materials. I haven’t a clue, never had to use such a thing, sorry. You can also render out the shole scene with a alpha with a PSD or other file types, loading the psd into Photoshop cuts out the background automaticly, and does a pretty fine job of it. Iv tried it on eye lashes and it works fine. You can send it via Zbrush with transparency turned on full, or import it directly within Keyshot. Yes Keyshot does support alphas by means of the Opacity slot for each material. Nano Mesh and Noise work GREAT, and yes, if noise has pits, you see pits if thats what you are asking. Poly count and time COMPLETELY depends on your system. How much poly limit and how long transfer of 30-50 mil scene would go? Does it support nanomesh clones and noise displacement or evrything should be true geometry?.I think it could be done if you turn off everything else, but honestly I dont know. It does a good job with ZBrush materials, and MatCaps, but render specular stuff separately is something I know nothing about. ![]()
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